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Players can read or view depictions of rooms, objects, other players, non-player characters, and actions performed in the virtual world.Players typically interact with each other and the world by typing commands that resemble a natural language.Many of these platforms implement Turing-complete programming languages and can be used for any purpose, but various types of server have historical and traditional associations with particular uses: "mainstream" MUD servers like LPMud and Diku MUD are typically used to implement combat-focused games, while the Tiny MUD family of servers, sometimes referred to by the term MU*, are more usually used to create "social MUDs" devoted to role-playing and socializing, or non-game services such as educational MUDs.While these are often seen as definitive boundaries, exceptions abound; many MUSHes have a software-supported combat system, while a "Role-Playing Intensive MUD" movement occurred primarily in the Diku MUD world, and both the first Internet talker (a type of purely social server) and the very popular talker software ew-too were based on LPMud code.This includes such games as play-by-email (or PBEM) RPGs.The origins of this style of role-playing are unknown, but it most likely originated in some form during the mid-to-late 1980s when BBS systems began gaining in popularity.

An online text-based role playing game is a role-playing game played online using a solely text-based interface.The roguelike is a subgenre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Games are typically dungeon crawls, with many monsters, items, and environmental features.Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment.until the worldwide dominance of the Internet in the mid-1990s, home computer users could still interact remotely with other computers by using dial-up modems, connecting them via telephone wires.These computers were often directed via text-based terminal emulators The Interactive Fiction Competition was established in 1995 to encourage development of and explore independent interactive fiction titles, and has since held annual competitions for who can develop the best such game.

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